Increases all DMG by 8%. After using an Elemental Burst, Normal or Charged Attack, on hit, creates a vacuum blade that does 80% of ATK as DMG to enemies along its path. Lasts for 20s or 8 vacuum blades.
Increases Base ATK by 20%. On hit, attacks against enemies with less than 30% HP increase all party members' Base ATK by 40% for 12s. Can only occur once every 30s.
Increases Shield Strength by 20%. Scoring hits on opponents increases ATK by 4% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%.
CRIT Hits have a 60% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12s.
Taking DMG generates a shield which absorbs DMG up to 20% of max HP. This shield lasts for 10s or until broken, and can only be triggered once every 45s. While protected by the shield, the character gains 12% increased DMG.
Every 4s a character is on the field, they will deal 6% more DMG and take 3% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG.
After defeating an enemy, ATK is increased by 12% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others.
For every character in the party who hails from Liyue, the character who equips this weapon gains a 7% ATK increase and a 3% CRIT Rate increase. This effect stacks up to 4 times.
Hitting an enemy with Normal and Charged Attacks has a 60% chance of forming and dropping an Everfrost Icicle above them, dealing 80% AoE ATK DMG. Can only occur once every 10s. Enemies affected by Cryo are dealt 200% ATK DMG. Can only occur once every 10s.
After using an Elemental Skill, Normal or Charged Attacks, on hit, deal an additional 60% ATK DMG in a small area. Effect lasts 15s. DMG can only occur once every 3s.