Every 4s a character is on the field, their ATK increases by 4% and their CRIT DMG increases by 4%. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be cleared when the character takes DMG.
2
Every 4s a character is on the field, their ATK increases by 5% and their CRIT DMG increases by 5%. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be cleared when the character takes DMG.
3
Every 4s a character is on the field, their ATK increases by 6% and their CRIT DMG increases by 6%. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be cleared when the character takes DMG.
4
Every 4s a character is on the field, their ATK increases by 7% and their CRIT DMG increases by 7%. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be cleared when the character takes DMG.
5
Every 4s a character is on the field, their ATK increases by 8% and their CRIT DMG increases by 8%. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be cleared when the character takes DMG.